![]() ![]() If I rename the DLL to "opengl32.dll", the local install will work under Windows. This causes the game to launch without SpecialK active. If I install the DLL local to the game, it installs as "dxgi.dll" even though the game uses OpenGL. On my Windows desktop, Special K will only work correctly 'out of the box' with Chrono Trigger if I use the 32-bit global injector. Unfortunately, I can't get Special K to work with this game under Proton at all. But it might be worth trying.Īny chance you'd be willing to re-compile that disassembly with the "Sleep(1)" removed into a new EXE? `MaxDeltaTime=1` in SK's INI file will remove Sleep (1).ĭunno how difficult it is to install Special K onto a SteamDeck or if it's even compatible with OpenGL games on Linux. Originally posted by Kaldaieℵ₀:I disassembled the game and was looking at the main loop, and I think a call to Sleep (1) at the end of every frame is to blame.
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